Not only does this card boost any card that fights alongside it, but it also gives you a little something for your trouble whenever one of your soldiers falls in battle
Thrill of Possibility for instance, features a particularly cute Karlach, and that's driven a 10 cent card to $4, but not all the instants and sorceries in those drops fare so well
I downloaded Magic Arena during the start of its Final Fantasy release launch event and instantly felt like I had traveled back in time
Focusing on increasing draw, buffing token characters and adding to and pulling from the graveyard, Sephiroth is a little technical compared to Cloud but provides a good challenge for both player and opponent
I'm not sure if it has a place in Standard, but in Commander I could see some major combo potential
Still, on more casual tables around Bracket 3 and below, this card will work wonders